Game designer & post-production
MANOEL TAVANO BACAL
My name is Manoel Bacal, I am a game designer.
I am passionate about continuing in the audiovisual industry, seeking opportunities in both gaming and film, improving my technical skills, and allowing my creativity to flourish through editing, screenwriting, and other upcoming opportunities. I offer strong organizational and administrative skills, particularly in events, project development, and general negotiations, along with my creativity and ability to tell stories through audiovisual media.
REC
CV
Cover
Letter

DEMO REEL
General reel

Expocine 2024

MY BIOGRAPHY
SKILLS
Game Design
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Documentation – writing clear Game Design Documents (GDDs).
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Game Mechanics Design – creating and balancing rules, systems, and interactions.
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Level Design – building engaging spaces, pacing, and flow for player experience.
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Balancing – fine-tuning difficulty, progression, and rewards.
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2D/3D Tools – basic skills in Photoshop, Blender, Maya, etc. for prototyping.
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Scripting/Programming Basics – familiarity with C#, C++, or Blueprints in Unreal.
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Creative Problem-Solving – thinking outside the box to overcome design challenges.
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Critical Thinking – evaluating gameplay effectiveness and identifying flaws.
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Playtesting & Feedback Analysis – running sessions and interpreting results.
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Project Management – organizing tasks, time, and priorities.
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Problem-Solving – fixing last-minute issues in edits or exports.
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Organization – naming conventions, folder structures, version control.
Narrative Design
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Storytelling & Writing – crafting compelling plots, dialogue, and characters.
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Worldbuilding – creating believable lore, cultures, and settings.
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Branching Narratives – designing choices and consequences that impact gameplay.
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Dialogue Systems – structuring conversations that feel natural and responsive.
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Integration with Gameplay – ensuring story moments work with mechanics, not against them.
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Quest/Level Integration – embedding story into missions, objectives, and environments.
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Environmental Storytelling – using scenery, props, and design to tell stories without words.
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Pacing & Flow – aligning narrative beats with gameplay progression.
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Cinematic Writing – scripting cutscenes, VO, and interactive dialogue.
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Localization & Multi-language Delivery – managing subtitles, dubs, and regional versions.
Post Production
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Motion Graphics Integration – working with After Effects or similar tools.
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Video Editing – cutting, pacing, rhythm, and continuity.
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Audio Editing – cleaning dialogue, syncing sound, balancing levels.
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VFX & Compositing Basics – integrating effects, transitions, and graphics smoothly.
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Exporting & Codecs – deep knowledge of formats (ProRes, DNxHD, H.264, HEVC, etc.).
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Broadcast & Cinema Standards – compliance with delivery specs (frame rates, resolution, audio channels, legal color ranges).
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DCP Creation – prepping Digital Cinema Packages for theaters.
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QC (Quality Control) – checking for technical errors (dropped frames, sync issues, illegal colors, compression artifacts).
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Media Management – proxy workflows, relinking, and efficient storage use.
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Audio Specs – stereo vs. 5.1/7.1 mixes, loudness normalization (LUFS).
